Titanfall 2 (Version tested: PS4 Pro)(Updated)

I really was in two minds whether to bother with Titanfall 2. On the one hand I wasn't sure I wanted anything to do with a franchise that had started life as an Xbox One and PC Exclusive, with a distinct lack of single player campaign.

Though the murmurings from gamer friends about the sequel seemed to indicate that everything had changed for the second game, I held off right up until the game dropped in price like a huge mech-shaped stone. I'm kinda glad I did though not because this isn't one of the prettiest shooters I've played in a long time.

Titanfall 2 opens with a build up of a story about a young rookie who longs to be a Titan pilot. Through unfortunate circumstances he's thrown into the war headlong, and before long he's taking control of a BT Mech (no, nothing to do with the grudawful internet and phone service provider), putting his VR skills to good use in sticking it to the enemy.

After a lengthy update and install, the game thoughtfully providing you with a practice arena to run around before the installation completes, you're into the game proper - and this has to be one of the most jaw-droppingly amazing looking shooters since PS4 launch title Killzone. The gameworld you find yourself inhabiting is a lush green landscape punctuated by forbidding rock surfaces and meandering streams. Amongst this lies the debris of a failed incursion and it's up to you to recce the landscape for some power sources for your stricken mech before wading into a big and proper battle.

BT-7274 is, for want of a better word, a bit knackered. Time to go find some power for it!

The Titans are amazing, pretty much how you'd want a big stompy mech to be, brutal and industrial and bristling with weapons.

The game itself is also pretty gory, spilling plenty of blood every time you put a few rounds into an enemy soldier. There's a lot of inventive weaponry (including a fantastic shield that harvests projectiles headed your way out of the air, before flinging them back at your aggressors).

The campaign pulls out just about every future war cliche you can lay your hands on, but mixes things up so that you don't feel like all you're doing is shooting. The 'parkour' elements in the game are very rewarding and surprisingly fun to play thanks to some really excellent level design. But most folk will probably love all the moments when you take control of BT-7274 and start to seriously kick some enemy arse.

Running on the PS4 Pro, the game is buttery smooth and looks about as stunning as you'd want a modern shooter to look. Multiplayer is apparently a lot of fun but I am strictly in it for the single player campaign for now. With that done, it's a game that feels like a natural progress for the type of shooter I hoped we'd be seeing more of these days rather than glorified stomps across the world's current battlefields.

Overall, not a game I'd have touched at full price (I'm really not that big a fan of shooters, surprisingly) but something that felt like a satisfying notch on my gaming belt all the same.

Hookability: Plenty of novel gameplay options and weapon loadoads. Loads to get you addicted there.

Lastability: Campaign isn't massively long apparently, but there's plenty of ways to eke more life out of this game in multiplayer

Playability: Intuitive controls, great waypointing, fantastic weapons to let rip with and very smooth gameplay.

Overall: One of the best looking shooters of this generation so far, proper big stompy mech action, might be a bit much trying to juggle this, Battlefield One and Call of Duty all at the same time but you gun nuts will probably find a way, am I right?


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